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With the weakening of the market for 16-bit, and a whole new generation of consoles headed by Saturn and Playstation emerging on the market, Nintendo had to give an answer to the height of the competition because its Super Nintendo would not handle long.
In 1994, the company has a partnership with the American Silicon Graphics to develop the chips that equipariam its new console, called preliminarily, "Project Reality". Its launch was scheduled for 1995 but was as one might expect, has been postponed.

In the same year, the Nintendo announcer that its new console would "jump" the era of 32-bit and is a generation ahead of competing with Sega and Sony, with 64-bit real (the Jaguar had not power enough to be considered to 64 bits). Was born the Ultra 64, which at the end of the day, due to the global policy of the 90, was baptized in the world of Nintendo 64.
After more delays, the Nintendo 64 was finally launched in Japan on June 23, 1996, with only 3 games. In the United States, he appeared on September 26 that year, costing modest $ 250.
The Nintendo 64 caused a huge confusion to the market, due to its graphic propalado power and the ability to create characters, scenes and effects much more realistic than the competition. Special effects such as mip-mapping and anti-aliasing (correction of the contours of the image) were used for the first time in a videogame. |