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-> Innovations <- |
Several innovations were offered by Nintendo 64, both on the console itself but also in the games:

Lever Analog: The Nintendo 64 was the first system to use a lever on your analog control. The lever is superior analog to a digital directional (one in the cross, but still has not been discarded in control of the Nintendo 64) that with it you can apply a different intensity to the movement (pushing it just a little or until the Finally, depending on the type of movement that if they understand the game, as in Super Mario 64: tilting the lever slightly, Mario walks, and when tilted at most, Mario runs), and also not be limited only to the eight directions that the directional digital is able to go. Today, all controls for home video use this technology (the PlayStation and Sega Saturn had to launch controls with levers later), which was presented to the world that joystick.
Button Z: The Z button, which is on the back central control and is pressed with the index finger is used as a trigger. For games of shooting in the first person (as GoldenEye 007) button that gives the impression of being a trigger of a firearm, providing a more realistic feeling. Today, the majority of controls for videogame has a function similar to that.

Rumble Pak: This enhancement, as described above, vibrates according to the events shown on the screen of the game, giving a sense of interactivity with what is being seen, This is another function widely used in games today (the second control of the PlayStation, the DualShock, had the function), which began in the Nintendo 64.

In games, 2 good examples of innovative games were Super Mario 64, which, as I do not tired of repeating, completely changed the way we play, and Zelda, with its wonderful sight automatic system, which facilitated the fighting fairly and is used today in several games. |